Home > Cameos, Mario Bros., Other Nintendo > The Contrast between Doki Doki Panic and Super Mario 2

The Contrast between Doki Doki Panic and Super Mario 2

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Hello, I have found out only recently why Super Mario 2 is the blacksheep of all the Mario Bros. series, as the levels and enemies were exceedingly random at first, it turns out Nintendo had deeper intentions for this game.

The Original Protagonists. In Super Mario 2, Shigeru Miyamoto based the players on characters from Doki Doki Panic, and as you see in this image below, you will see the comparisons.


The four players are Imajin, Mama, Tina, and Papa.

Mario has Imajin’s well-balanced play style, Luigi has Mama’s ability to jump a high distance and sort of float in the air, Princess Toadstool has Tina’s ability to stay in the air for a limited amount of time, and finally Toad has Papa’s strength where he can lift vegetables more easily and swiftly. Here is my opinion on this: I don’t see how Mario characters could possibly be based around such a random group. One good thing came out of it, is that in future Mario Bros. games, Mario is always well-balanced, Luigi has the high jump ability in some games, and is portrayed very light, Princess Toadstool keeps her floating ability in the Super Smash Bros. series, as well as picking vegetables out of the ground, however Toad didn’t keep any of his abilities really. In most of the games he is in, he is usually very weak, but I suppose his instant handicap of not being able to jump very high stays with him.

Doki Doki Panic, the Japanese game for the Famicom Disk System

Doki Doki Panic, the Japanese game for the Famicom Disk System

These characters were random to begin with, and I really do not know how Nintendo converted them into the Mario Bros. heroes. The characters slightly resemble each other, but I still have my doubts toward Mama and Luigi – they are completely unrelated in everything. This game has more odd facts as this article continues, and how Nintendo based Mario, Luigi, Princess Toadstool, and Toad on such random characters, I’ll never know.

Scenery, and unexpected staples? In Super Mario 2, you’ll notice that the locations you traverse through, are very different than any other Mario Bros. game location. In the Mario Bros. series, you’ll never see beanstalks, vegetables, magic potions, and more except for in Super Mario 2. There is an explanation to this and I’ll note, that Shigeru Miyamoto focused more of his time on the development of Doki Doki Panic. The reason why is because Super Mario Bros.: The Lost Levels was originally to be Super Mario 2, but people complained at how the game was unbearably hard and difficult. So eventually Shigeru Miyamoto decided to release Doki Doki Panic to the USA, except with the Mario Bros. heroes in it. So in other words: Super Mario 2 is really a rip of Doki Doki Panic, with a few modifications, and of course different characters.

Another thing that impacted the Mario Bros. series, though not intended, was several enemies from Super Mario 2 became generic Mario Bros. enemies in the future of games. Such as Birdos, Bob-ombs, Pokeys, Shy-Guys and a few more.

Overview. The plot of Doki Doki Panic and Super Mario 2 are somewhat similar. In Doki Doki Panic rather than it being Mario’s dream, it is actually two children reading a book when suddenly Wart reaches out of the book and captures the two children, where the original Doki Doki Panic Protagonists appear, whereas in Super Mario 2, Mario has a dream of a stairway leading to an alternate world, and much to his surprise, when he visited the location he saw exactly what he saw in his dream. I had a thought the other day, of how Nintendo thought of so many random and diverse things to play a role in Super Mario 2, but I eventually figured out that nearly all of it a little child could think of. The sporadic events of climbing beanstalks, going inside vases and stealing keys from tiki-ish masks, riding on eggs, I mean, how hard is that to think of? I also forgot to mention the fact that you get a crystal from inside a Birdo to open up a Hawk Mouth… The game was fun, in an innovative way, but when I come to think of how the logics of the game works, the game sounds like it would have been really easy to make.

Well that is just my take on it, and now you know why Super Mario 2 is quite so different from all the rest of the series.

  1. squirmyloach
    July 8, 2009 at 9:34 pm

    interesting. i always thought mario 2 was really random, now i know why

  2. Dancing Pianta
    July 10, 2009 at 3:09 pm

    That is very strange. I always knew there was something odd about that game : / .

  3. mushroom knight
    July 13, 2009 at 8:39 pm

    thats pretty neat. luigi doesnt fit thought 😛

  4. Banzai
    January 25, 2010 at 4:05 pm

    I thought Super Mario Bros 2 seemed so surreal now since you compared with Doki Doki panic. A blatant rip off.

  5. Zezao
    June 26, 2010 at 10:39 pm

    The real japanese super mario 2 was labed in USA by the title of “the lost levels”.
    It was very similar to super mario bros, and the representants in USA choose to hack DokiDoki Panic instead buy the original rights of Super Mario Bros 2.

    The lost levels only apear in USA some years later in ‘Super mario All stars’

    (sorry for the bad english.)

  6. randy
    October 6, 2010 at 5:44 pm

    this game is awesome

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